A small creek, no more than a mere trickle, winds through the forest. Small pebbles shine wetly as the water flows past them. The creek has worn a slight indentation into the forest floor and tree roots can be seen poking out of the soil near the creek. Moss grows on the banks of the creek, and the occasional mushroom can be seen sticking out from the soil near the roots of a tree. Scurrying sounds can be heard through the underbrush, probably from field mice or other small woodland critters.
The forest looms over the creek on all sides, looking mysterious and foreboding.
Yon creature has a lean and hungry look -- and a glint in the yellow eye that suggests thinking too much, to boot. Such beasts are dangerous. With relatively sleek ebony fur, long legs, a particularly long and narrow snout, and barely any ruff-fur around the neck, the skinny canid brings to mind the jackals of Egyptian art more than the wolves of the Washington woods. Aerodynamically built, more for speed than strength, even if there were more meat on the delicate bones; the overall effect is a fairly elegant-looking animal.
What's a jackal doing here? On closer inspection, this wolf really does look like a jackal, black furred and elegant, with brown eyes, and a perhaps unnerving amount of attention directed your way. The two smallest toes on his fore-paws are missing.
Currently the moon is in the waning Full (Ahroun) Moon phase (97% full).
<OOC> Djehuti: This is technically on-bawn but I'm going to act like it isn't.
<OOC> Djehuti: You mind if I assume some prior activities?
<OOC> Izzy: Not at all.
On their morning gambol, Djehuti, rather than doing lupus wrassling for awhile, as they have for the past few days, instead took them on an exploratory edge-of-Bawn tour, checking to see how far the growth has gone, and then just darting along in the forest. In some of the less exploratory moments, he also explained a bit about the history of the Caern as they loped along -- original Wheel, to Wheel Renewed, to Hidden Walk, to asleep; settled by Wendigo, to asleep, to found by Furies and Striders, to a re-opened Sept of all 13 tribes, and how rare that is. Soon enough, they come upon the creek, and he pauses to pad down to the water and lap at it.
<OOC> Long-Path thinks it'd be about noon by now, then, in the world of this pose. Hm. Well, anyway.
Next-Question of course pays attention, trotting easily along beside and interjecting questions here and there -- do caerns sleep often, why is it so rare for a Sept to be of all tribes, are the Wendigo mad other tribes found it and woke it back up, etc. A pause for water is welcome, but the cub hesitates before drinking. Is the water safe with such powerful Wyld encroaching? Will our organs migrate?
Though Djehuti has already drunk some of the water, this question appears not to give the older man pause. He says, From what I have heard, people have only been changed when they ate of the fruits. The Lady of Mirrors did imply it would become more dangerous with the advent of the wasp queen, but from the way she spoke in dreams, that would be more along the lines of people being killed by the queen herself. And, too, this is far enough away from the actual Bawn, now, that we are reasonably safe. Then he melts into homid, slowly, and leans against one of the trees. "Though my water bottle has water I brought from Edgewood. As for Caerns... Caerns do not sleep often. It was considered quite surprising, by the Strider elders at the time. Septs of all tribes are rare because, as will become evident when we talk about them more (and as you see more of them in action), their philosophies are so divergent it is often hard to negotiate between them. And the Wendigo, I am told, were rather perturbed when they found the Caern had been re-awakened, but I do not know the details of how they expressed this sentiment."
<OOC> Next-Question pauses. I assume they at some point managed the dedication, then, yeah? :)
<OOC> Long-Path: Oh. Yes. RP sort of passed it by, but I would have to think so.
<OOC> Next-Question: okay! Further question: Izzy wondered what the limits were for 'a set of clothes' -- like, how heavily can one layer? Could you have an undershirt, t-shirt, button-down shirt, overshirt, cardigan, and coat? One might conceivably layer that much in cold weather, so...
<OOC> Long-Path: I think that ICly, Dje would encourage conservatism, though note he's dedicated his coat -- but! Separately from his clothes. OOCly, I rebel at defining it so closely and so on, so am liberal on the question.
<OOC> Next-Question grins.
The cub trusts the elder Strider's judgement, clearly, since creek water is already getting lapped up before he's back to homid and offering the bottle. Izzy follows his lead, shifting back to homid, and picking one of the other nearby trees to lean against. "Okay. So this one's asleep again because of the wasps, but it's still gonna be all 13 tribes when it wakes back up? Is it going to get renamed again?"
"Well, the population changes, but right now it's all 13, and I see no particular reason for that to change," Djehuti says, as he sluffs his pack off. "I don't know if it will be renamed or not, but it would make sense. The current name is a holdover from when Fog was the Totem. It seems... less pertinent, now."
Next-Question nods, shifting weight a bit from one foot to the other. "Do all caerns change names that much? Actually... does the name belong to the caern or the sept? Or both? And who picks the names? Does the totem just tell us, or do people make suggestions, or what?"
"Generally, Caerns -- Septs -- do not change their names as often as this Sept does. But this Sept is an exception to many unwritten rules." He sounds fond of it, in a ruefully complex kind of way. "For the most part, the name belongs to the Sept, for the Caern is a wild thing, uncaring of names or rigid conventions. And -- well, I don't know," he admits. "Who names it, that is. I think, often, it would be a convention of elders. The spirits might have an occasional opinion, but it seems to me the mundane name of the Sept or Caern wouldn't really be in their purview."
"Do we have a convention of elders? Or is it just like, the alpha of each tribe would get together and decide, conventionishly?" Izzy glances up the tree to the lowest branches, seeming to size them up. "And which tribe do we do next?"
"Well," Djehuti says. "My wording was imprecise. Council of elders is a relevant group, in many Septs. They help advise the Alpha. I believe they are a going concern here. A gathering of elders from a number of different Septs is called a Concolation, and would not be relevant to naming New Sept #3." He starts searching in his bag, and comes up with his knife. "Bone Gnawers. They are one of those who do not gather along cultural lines, but rather economic ones. The Glass Walkers are generally seen as the technological elite, in the cities; Bone Gnawers do not only reside in cities, but when people think of them, they often think of them there, living among the homeless and the downtrodden. Where the Walkers enjoy the Weaver, the Bone Gnawers find the Wyld in the cities and other places it is hard to connect to, and it is one reason for their ability to thrive in places others cannot. Another reason is that their Totem is Rat, and they follow his dictates. Survival as the primary concern, and helping the group. Dying in heroic, honorable single combat is not something the Bone Gnawers understand or do, as a rule."
Izzy nods, quiet for a few moments. "Do we? Or, I mean. Are we supposed to? Because, um. I don't really see the point, 'cause if we're dead we can't do any good. I mean I get sacrificing yourself if it'll, like, save the world or, you know, a relevant portion of it, or even just some other person, but... that's not what that sounds like to me."
"In general, no. For one thing, we are often traveling alone, and find things independently. And it makes absolutely no sense to up and attack something which the rest of the world might not ever know about, otherwise." Djehuti shrugs. "We do not tend to get the same kind of opprobrium for this that the Bone Gnawers do, because class warfare is ever with us. We get sidelong looks and occasional mistrust, but never the same kind of wholesale dismissal."
"Well. That's kinda messed up. Not that I want to get treated like that, but." The cub sighs. "So there IS Wyld in the cities then, though? Enough for them to work with, I mean, even though the cities're all Weavery and, uh, enWyrmed and stuff?"
Long-Path nods. "There is. Though in some cases it's more a philosophy of being than actual Wyldy areas. But take New York City. For all of its grime and grit, it has Central Park, and the Cloisters, and water all around. It is simply also surrounded by less savory things, and many people focus only on the less savory things."
"I've never been there. But I've seen pictures of Central Park and all, so... yeah. I see what you mean. Okay. So Bone Gnawers are in the cities like the Glass Walkers, except the Glass Walkers are more Weavery-techy and the Bone Gnawers are more Wyldy and poor. ...do Glass Walkers go in for the dying-in-heroic-honourable-single-combat thing?"
Djehuti shakes his head. "No. But they also do not have the emphasis on working in numbers. I tend to think, in a general sense, that the Silver Fangs, Fianna, and the Get of Fenris are the tribes most focused around honor manifesting itself in that specific kind of way. The Wendigo as well, to a certain extent, but differently."
Izzy drops down to sit cross-legged on the ground beneath the tree. "Okay. Why? Or is that going to be obvious when we get to them properly? And... how does that kind of thing help, anyway? I mean, with defeating the Wyrm and defending the Wyld and all that?"
"Well. In brief, those tribes work through cultures or philosophies which value older systems of belief. Though keep in mind --" He looks a little rueful, as he fiddles with his knife. "I am basically summarizing a general attitude when I talk about heroic honorable single combat. It's basically an offshoot of the idealized version of medieval chivalry, adapted to Garou life. And... they keep to these ways of being because it is important to them. Much like America stays by its Protestant roots." He stops a moment, to contemplate, and then adds, "I think that most of us agree, to one extent or another, that living an ethical life, by whatever code we follow or create for ourselves, is the best way to survive and thrive. So does it help to defeat the Wyrm? Not directly. But if we did not have such codes, we would soon fall and wither, and thus not be able to fight at all."
"Knights and stuff are what I was thinking of," Izzy says, nodding a little again. "I mean I definitely agree we should be ethical and all, just... I dunno, if there's barely any of us it almost seems kinda selfish to be like, oh my personal honour right now is more important than anything I could do for Gaia in the future. I mean that's part of why we have the accept an honourable surrender law, isn't it? Although I guess I don't really know exactly what makes it count as honourable. I think I was kind of assuming 'not just a ploy to get you to let your guard down' or something like that."
"Well." Djehuti puts his knife down. "You'd have to talk to one of them, specifically, about that. I don't know that Owen, for example, is a proponent of the old-style honor, but I'm sure he has insight into it. /General/ Garou honor..." He trails off. "Let me start this again. In theory, the more conservative tribes' definitions of honor to be permutations of the general Garou sense of honor. The general Garou sense of honor is one of three creeds that we live by, which we base the pillars of our lives on. To some extent, we judge deeds, and, therefore, eventually, whether it would be advisable to challenge for advancement, based on whether those deeds, and those people, are honorable, glorious, or wise. Ahrouns in theory focus more on glory, theurges wisdom, philodoxes honor. And the creed of honor itself is short." He's briefly silent and then, wuietly, he recites, "I shall be respectful, I shall be loyal, I shall be just, I shall live by my word, I shall accept fair challenges." He's again briefly silent. "But as I say, I do not find the... more conservative... approaches to be a true illustration of that code, simply because often, they are focused on whether their own honor has been insulted, on if they are externally showing as honorable fellows. And to me, honor as articulated in those words, and as illiustrated in day to day life, is not an external thing. It is a thing you live by, in your heart. It is not /showy/." He stops, considers what he said, and sighs. "I seem a bit of a mess on the subject. Your pardon."
Izzy listens attentively, particularly to the recitation of the creed. "Well. I don't know. That made sense to me, I think. Those are all good things to be. Or... or do. Showiness seems like, um, more like a glory kind of thing. 'cause I think of glory as being the big shiny hey everyone look kind of thing. Like. No one ever goes out in a blaze of honour."
Djehuti quirks a smile, and recites, "I shall be valorous, I shall be dependable, I shall be generous, I shall protect the weak, I shall slay the Wyrm." His smile fades. "But yes, I do tend to think that many people mistake true glory for personal honor."
That gets a small head-tilt. "I would've thought being dependable would go under honour," Izzy says, looking more thoughtful about this one overall. "I don't think I would've thought of the being generous part either, but I can sorta see how it'd go. So... what's the thing for wisdom, then?"
Djehuti wiggles his hand, in a 'half and half' kind of way. "One can argue, and I often have, that someone living by their word is being dependable. But. Wisdom. I shall be calm, I shall be prudent, I shall be temperate, I shall be merciful, I shall be just." He taps his knife on his fingernails, and adds, "And again, much like with the Litany, there is -- or can be, at least -- endless discussion about what these mean, how one can act in that way, and so on."
"So being just is both honour AND wisdom? I mean, that actually makes sense to me, it's just it's the only thing that got mentioned in more than one of them. And I definitely think someone living by their word is being dependable. Also, someone who's loyal." Izzy stretches a little. "Um. I want to ask you more about that except we're never going to finish talking about the tribes, I think."
Djehuti laughs, one of those small, brief exhalations. "Yes, rather. I will happily talk more about the entire concept of the creeds later. But meanwhile, did we not already talk about the Children of Gaia, to an extent, you and Tim and I?"
Izzy nods. "We did. They mostly think violence should be the last resort for trying to solve stuff, right? And your mom and sisters are Gaians."
Djehuti nods. "And they helped in ending the Impergium; or more accurately, those who worked to end it were the originators of the tribe, the Children of Gaia. Named because, obviously, we are all the children of the Goddess and thus worth saving. They are, obviously, one of those tribes based originally on philosophy, not culture, though they have created their own small subculture of their own."
"But you're born into the philosophy ones now too, aren't you? Or do people decide to leave their birth tribe and join them 'cause they agree with the philosophy?" Izzy asks. "And what's their subculture like?"
"Many would say it is like the 1960s never left," Djehuti says with a smile. "I would say that their subculture is focused around activism, encouraging growth wherever possible, and kindness. And yes," he agrees, as he finds several oranges in his pack, and offers one to Izzy, "It has moved from philosophical acculturation, to a tradition one is born into. But the Gaians, like the Gnawers, do take many refugees from other tribes, and lost cubs who do not know their tribe to begin with."
"Well. It sounds like a pretty good subculture, I guess. All constructive and stuff." The orange is accepted with a 'thanks!' and promptly and systematically divested of its peel. "How do cubs get-- no, wait, I should ask that after we finish. I'll try to remember to."
"Generally, if a cub is known to be a cub by their parents -- we have a Rite for that -- they get a small kinfetch spirit attached. Those who don't have that spirit attached tend to get lost in the shuffle, and many of the tribes won't take a cub who is not clearly a descendent of their tribe, and so, the Gaians will claim them. If that was the basic question?" Djehuti starts peeling his own orange as he talks. (He's slower at it than Izzy was. He also, alas, does not manage to keep it in one piece.) "The next tribe, the Fianna, are one of those who focus on that kind of breeding -- they're descended from Celts of legend, and are strongly tied to the various modern sub-sects in the British Isles. Irish, Welsh, Scottish, and so on. The cliche is that they are bards and singers, drunks and merry-makers, honorable and touchy -- all of the cliches of the Irish. And they are, but they are also deeply tied to their history, deeply tied to the Fae of Irish legend, and deeply tied to their warrior nature. So they are multi-faceted and fierce, and worth an alliance or a friendship, if you don't mind the flaws that come along with them."
"That's how you found me, a kinfetch thing, right?" Izzy breaks the orange in half, peeling off the segments one at a time to eat them slowly. "They were also one of the tribes you mentioned as being pretty conservative, right? The Fianna?"
"Yep. I expect your mom put it on you, or had someone else do it." At the last question, he nods. "They supposedly wrote the Litany, though there are competing claims on that. Some," Djehuti says, in a tone of voice that indicates he is not one of them, "Say Gaia gave it to us."
"What, like Moses getting handed the 10 commandments on a mountain?" Izzy asks, sounding pretty dubious about it as well. "...if they DID write it, does that mean they should have the best grasp on what it was actually meant to mean?"
"Yes, and no two versions of the story as told to me are the same, so, there you go." Djehuti ponders this, then shrugs. "In truth, I mentioned it only to indicate that they are steeped in Garou tradition and have been around for millennia, not, necessarily, that they know more about the code of laws. But -- they'd argue that they do, with songs and chants and riddles based around the various tenets, and elaborations, and... so on. I do give them their due, as people who /have/ had time to consider this sort of thing. But their passions often privilege emotion over intellect, to their detriment, which leads to problems such as their virulent anti-metis hatred." He stops. "Hm. Wandered a bit there. So short answer: Not necessarily."
Izzy frowns notably at the virulent-anti-metis-hatred part. "It's not the metis's fault how they were born..." Another orange segment is devoured, then the cub nods. "I think. Maybe emotion over intellect works for Galliards who're writing songs and stories and stuff, but that seems like kinda a crappy way to handle laws."
"I will note, most Garou, to some degree or another, have that prejudice. So keep it in mind for background information, and so that you do not step into troubles unwarned," Djehuti says. "Even though, yes, the law does not proscribe the /children/, but rather the parents." Then he nods. "I am, obviously, largely in agreement with you, though stories that illuminate the laws, which speak to logic through the emotion of the moment, those can be useful." He halves his own orange, then asks, "Next?"
"Well, it's... it's =unreasonable=," Izzy says, as though that were more than condemnation enough. The cub bites another orange segment, still frowning, and then nods. "Yeah, okay, next."
Djehuti says, "Indeed," with a smile he can't quite keep to his eyes. Then he starts breaking his orange into its component slices, as he talks. "The Get of Fenris. Descended from Vikings, generally Scandinavian or German in origin, they are fierce, fierce fighters and quite good tacticians, as long as the direct approach is your cup of tea. They use frenzy -- the way of the berzerker -- as a strategy, as well, which, as you can probably understand, tends to make other tribes fairly wary of them. As I have picked up, for them life is a constant test, most often physical, and the more they are tested, the stronger they are. This is a wonderful theory, if tempered with wisdom and compassion. If." He hesitates, then goes on, "They are also, as a people, prone to intolerance and have a history of seizing Caerns from other tribes who could not, supposedly, protect them from the Wyrm. This occurred frequently during the colonization of the Americas." He sighs. "I appreciate individual Get of Fenris. As a group, they are difficult to deal with."
"The whole what does not kill me makes me stronger thing?" Izzy asks. "And, um. Was that the kind of thing where the evidence the other tribes couldn't defend the caern from the Wyrm was that they were able to take it away from them?"
Djehuti says, rather grimly, "Why yes." Then he nods. "They're not Darwinists because Darwin was a human and thus irrelevant to them, but the theory is similar. It can get rather trying, as a constant companion."
"I don't think Darwin ever said people should go with that, though, just that that's what nature does," Izzy says, "...'cause nature's not... nice. It just is. Or anyway that's what my dad said. But. Yeah. That'd get old really fast, I think. So I'm glad I'm not one of them."
Djehuti says, "Me too. I mean. I'm glad /I'm/ not one of them. Though also that you aren't." He grins, a brief, flashing thing, and goes on, "The Glass Walkers, we have talked about some. Upper class city dwellers, as opposed to the Bone Gnawers. The thing with them is, they are lovers of technology, and also of humans and human ideas. Which makes many Garou wary of them. But it gives them a flexibility that many Garou also do not have. And -- they have had several names, over time. Warders of Men, Iron Riders... it is an indication of that adaptability, which is in part given to them by their Totem, Cockroach. And that flexibility lets them explore the spiritual side of their urban homes, adapt and thrive in a landscape many Garou find alien. My father -- my adopted father -- is Glass Walker, but his way would not have been mine even had I not been Strider by birth. But I respect their tenacity."
Izzy can't help a tiny nose-wrinkle at 'Cockroach', but that isn't the most interesting part of the new information. "So tribes can change names too? Have any of the others, or just them? And how did that get decided or, y'know, spread around? Was it like a committee thing or does the totem just go hey I've decided you should be known as this other thing now?"
Djehuti certainly does notice that nose wrinkle, and he smiles a touch -- he seems to have had a bet with himself, given the minor trace of victory in his eyes. "They can, but they rarely do. It is another way that the Glass Walkers are seen as outre and untrustworthy, by most Garou. As far as I know, none have changed as they did in -- Milennia, really. But no, as far as I know, it was not a Totem thing, merely a general agreement among the tribe. But this was in the early 1800s, the last change, and there was not a Concolation such as the one that spawned the Gaians, so I don't honestly know for certain. I wager the Walkers themselves do, though."
"Maybe I should ask one sometime, then," Izzy says, looking slightly less thoughtful than a person who wasn't eating another bit of orange at the time would. "Do totems choose tribes or do tribes choose totems? And, um. What's outre, exactly?"
"Peculiar, bizarre, outside the norm. It's French. Sorry. I don't generally come out with random French words with no warning." Djehuti finally eats a piece of his own orange, and loses several thoughtful points as he ponders the question. "You know, I don't know. There are myths, of course, but the most recent tribe to join with a Totem is the Gaians, and that was thousands of years ago. I generally accept the ones that say that a Totem offers themselves and the tribe takes them up on it, but," he shrugs, "There are /many/ myths on the subject. But perhaps speak to a Gaian, on theirs. At least then the mythology would be within historical memory."
Izzy files that definition away, and nods to the suggestion. "Okay. I'll look for one I can ask, then. ...what IS their totem? Prolly it'd be better if I knew that before I asked them, I think. And then I think maybe it'd be okay for us to do the next one?'
Djehuti says, "Unicorn, dedicated to healing and compassion," and adds, "And the Get of Fenris's is the wolf of legend, Fenris wolf." He shrugs. "It is indicative." Then he goes on, "Next one. They are the Red Talons. If the Walkers and Gnawers are homid-focused, then the Red Talons are their polar opposite. All lupus born, they are dedicated to the wilderness, and to their lupine kin. They feel the instincts of the wolf within us most viscerally, and act on those instincts more than many of us. They are fierce fighters, fierce warriors for Gaia, and with a burning hatred of the humans who have killed so many of the wolves. It is... Not something I can accept, and yet, there has been /so much/ destruction, that I cannot truly blame, etiher."
"So... what about us? Garou, I mean. Do they hate the rest of us, too? At least, the ones who were born people? And humans =are= part of Gaia, right? I mean, it seems obvious we'd want to be protecting wolves and stuff, and prolly mostly from humans, but..." Izzy trails off, brow furrowing. "I dunno. I had a point and I think I lost it somewhere. Are there a lot of Red Talons around here?"
"Two. Well, one, now. One just left. For reasons which I hope to get into with you once we finish the tribes," Djehuti says. "But. The answer is, it varies according to the individual Red Talon, but for the most part, they consider homid-born Garou to be too close to their human kin, not as in touch with wolven instincts as they should be, and basically too human-focused. But they're willing to interact and work with us. And their instincts and ties to the feral side of Gaia are vital, in the long run."
Izzy nods slowly. "That makes sense, I guess. If we grow up for years just being humans then we're still gonna have them be the most familiar and stuff. And wolves'd be the other way around, and... I mean, I never had wolven instincts to be in touch with, before. Okay, so that's... seven? Eight, if we count talking about us before."
"Yes, exactly. Garou are a mixture of both; and so, while it would be best if we were all efficient meldings of human and wolf, well, we are not." Djehuti shrugs, then considers, eating an orange slice as he does. "Yes. And I would not consider the discussion of our tribe complete, as yet. In any case. Shadow Lords. Their origins are primarily from Eastern European stock, and some of their strongest Septs are there now. Their Totem is Grandfather Thunder, and I like to think of this as an illustration. For in a thunder storm, there are the flashy effects, and yet often effects you don't even notice. And for the Shadow Lords, in the fight against the Wyrm, they often work in shadow, in secret, carefully, using cunning; and in many of their efforts, the ends justify the means." He pauses. "They also feel that they should be the true leaders of the Garou, and in service of this often become embroiled in plotting intricate plots against their fellow Shadow Lords, and other Garou, but personally, I feel that this is the tribe deviating from its true path. It /can/ color one's relationships with the tribe, but I have known good and worthwhile Garou who are Shadow Lords."
Izzy munches two segments of the orange while mulling that over. "...it seems like it must be really hard for them to be all sneaky when everyone knows they're sneaky and is prolly watching out for it," the cub muses, "I mean, prolly Wyrm stuff doesn't have a heads up, but I'd think with everyone thinking oh they plot against people, when it's other Garou either they'd get caught a lot or they'd have to be REALLY good at it."
Djehuti smiles, a small, restrained thing. "Rather. And it's the ones who are bad at it that give the tribe its reputation. A reputation that... I have already talked about. Sorry," he says, shaking his head slightly. "I engage in defense of the tribe on a semi-regular basis, basically because I dislike /anyone/ being ganged up on."
"'cause the ones who're really good at it, no one'd know until afterward and prolly not even then," Izzy agrees. "But, I mean. Even if there's a bunch that're all evil-plotty, not all of any tribe is gonna be alike, right? And if we've got people who're just going to run headlong into whatever needs fighting we need people who're gonna plan something trickier to deal with it too, at least if we don't want to break the law about the veil. ...and I don't like people being ganged up on either."
Djehuti nods. "And the ones who are good at it tend to be the ones who realize the purpose behind the plotting, and generally /aren't/ plotting to no good end, but instead working for worthwhile ends. So." Djehuti shakes his head. "Next OK?"
Izzy nods. "Next," the cub agrees. "...and you don't have to worry =too= much, I know not everyone is gonna be like people think some group they're in is like."
His grin is fleeting. "I wasn't worrying. Not with you." Then he eats another slice (there's about three left). "Silver Fangs. Since I'm saving Silent Striders for later." That grin returns, briefly. "Their Totem is Falcon, leader of the avian kingdoms. They're originally of Russian stock, or, really, many other places, so long as it was the ruling class. They are... Think of nobility. Think of grace, honor, beauty. That is them, at their best. They have long been leaders of the Garou, in Septs, packs, and in the wider world. Often, in the old stories, it is a Silver Fang performing the heroic feats needed to complete the task or tale. At their worst..." He trails off. "There has been an emphasis on pure breeding above all else, and an attendant interbreeding between Silver Fangs and their Kin. It has led to the usual sorts of problems that tightly controlled breeding often does, and yet they have not learned from this." He's quiet a moment. "They remain impressive and worth following. For the most part, at least."
"So, like Prince Charming or King Arthur and the knights of the Round Table, and like... hemophilia?" Izzy asks. "That kind of thing? Or like um, what's his name. There was a British king who was pretty much crazy at one point, I think?"
Djehuti hazards, "George III? I think that was later proven to be a medical issue of some sort. But yes, Prince Charming, and yes, hemophilia, but generally it's... occasional mental issues that come clear, and not physical ones." His grin is wry, tinged with sadness. "Perhaps Gaia wanted to differentiate them from the metis."
<OOC> Djehuti: OK, my brain has just died. I apologize that this is endless (although I'm enjoying it so maybe I should stop apologizing), but, we can do more Some Other Time, yes?
<OOC> Izzy: Ys, that would be okay! I'm sorry I'm SO slow at present. My typing speed is really suffering.
<OOC> Djehuti: OK. (And it's cool, you warned me ahead of time and I've been doing Other Stuff in the meantime. I'm just sympathetic that you /have/ to be going slow.) Anyway. Thank you. There's no real good excuse for stopping this one so, well, he had an appointment with Tim or something.
<OOC> Izzy: Okay. :)
<OOC> Djehuti poofs. Thanks.